![]() ![]() That being said, all or your issues are fairly simple to explain and new software can be quite confusing - so even though these should be 7 separate answers on 7 separate questions.įirst question: although there are many ways to cut a face in two, the easiest way to do it in this specific case is indeed the loopcut tool. Thank you!Īs others have pointed out in the comments, Stack Exchange is not a normal forum, and for the Q/A format to work, it is best when each question is a single question. I really want to learn this program, but can't find any tutorials to answer my questions. In SketchUp, you just select the vertice you want to move, then click on the vertice you want it to move to. When I move objects around, it just snaps to random vertices. How do curves work in Blender? I can't figure out how to make them with architectural precision.Īnd finally, how does snapping work? I can't find any rhyme or reason to it. How do I make handrails? In SketchUp, I just use follow-me to extrude a circle along a path. Can I just model with n-gons, then convert it into quads later for renders? I get that n-gons render terribly, but they're much easier to model with. Ideally, I don't want edge loops on the sides of the staircase because I might want to model things on the side of the stairs that don't match the edge loops. I made this by making three loop cuts on a rectangular prism, then extruding each stair. But that's not really what I was looking for. What is the proper way to draw stairs? I looked up some tutorials and found one with the array modifier. ![]() I made some stairs, but the bottom stair has an internal face. Why does deleting the edge delete the face? The faces are coplanar, so I don't see the need to delete the face. I made a loop cut, but it measures from the middle. ![]() I made a rectangle and duplicated the top edge downwards, but it didn't divide the face into two faces. SketchUp is my native software and I've noticed some differences that are causing me a ton of difficulty.
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